Several months have passed since the first release of Maverick. This has given us the time to better understand the landscape of our user-base from the lots of feedback we have received. Said feedback often revolves about these three key factors:

  • Features our users are most interested in, mostly dependent on what field they come from.
  • Licensing & Pricing policy.

For example, one key aspect that we identified early is that most people demanded a perpetual licensing option, which we added a couple of months ago. Now you can freely choose between monthly/yearly subscription, or a perpetual license.

Feature-wise, the top requests are support for animation, and autonomous handling of UVs and stickers. Those are features we are already working on. They will take some time to be ready and released, but they are definitely coming.

But another less obvious thing we identified is that we have very different types of customers. They range from the industrial/engineering/design/… world to the CG art/visualization/video-game/… world. Despite there is significant common ground between all fields of 3D visualization, it is also clear that some aspects of the application are critical to some users, and serviceable by others. This observation leads to an opportunity to adapt the pricing policy to the best interest of the user. Namely, by offering a more cost-effective version based on certain features that not all users need.

…and this takes us to the birth of the baby brother of Maverick Studio, which we have called Maverick Indie:

 

 

And its pricing & licensing policy:

 

The most characteristic differenciation we’ve devised between the two main groups of users that we have, is that some of our users need connections with CAD applications such as Rhino, SolidWorks, … via either plug-ins, or via surface/solid formats such as .STEP an .IGES. This type of users is also interested in some other technical features that we are already working on, such as solid cross-sections, interactive NURBS tessellation, …

Supporting those platforms, formats and features is where a significant portion of our development efforts and costs is at. However, those features are not needed by all users. So a decision has been made to deliver a version of Studio without those features. And that version is Maverick Indie.

IMPORTANT NOTE:

Now and forever, Maverick Studio carries all our features. Every single development effort, and every single feature we work on, is part of Maverick Studio. And then, Maverick Indie is a version of Studio where CAD-specific features listed below are excluded.

This is an important point that we want to emphasize. Customers of Studio get 100% of our work. Nothing changes there. But for many other users, Indie may be equally suitable, and they now have the option to buy at a much lower price point (roughly speaking, Indie is 50% the price of Studio).

Indie users don’t get CAD-specific features, but in return they benefit from more affordable pricing.

For the sake of being more explicit, here is a chart with the features that Indie does not inherit from Studio. Note that this features list gives a glimse at our current roadmap for the months to come. But please note that we can’t make any promises as to when or in what form the features currently in development presented here will be available:

Feature

Studio

Indie

Plug-ins (Rhino, SolidWorks…)

Yes

No

CAD import (step, iges…)

Yes

No

Stickers/decals

Yes

No

Cross-section

Yes

No

NURBS rendering

Yes

No

Substance Painter import

Yes

Yes

Substance Designer import

Yes

Yes

PBR maps import

Yes

Yes

ZBrush import

Yes

Yes

Subdivision/displacement

Yes

Yes

Turntable animations

Yes

Yes

Baked animation

Yes

Yes

Keyframed animation

Yes

No

Command-line rendering

Yes

No

Any other feature not explicitely stated in this list can be assumed as present in both products.

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