Dear Maverick users,

We continue to devote this first half of 2022 to strengthen as much as we can the UI/UX, usability, workflow, … aspects of Maverick Studio & Indie.

Clone & Clone+dependencies

Usability-wise, the #1 request has been the ability to easily clone groups/objects and the ability to properly decide whether each clone’s dependencies (e.g., materials and stickers) must be unique per clone or shared by all the clones. This was (clumsily) possible until now using save-selection and clone. But now Maverick sports a full-fledged cloning system that this video goes through:

The clone features can be accessed from:

  • The top toolbar (clone or clone+dependencies).
  • The objects/lights/materials context menu.
  • The Ambience Composer.
  • By shift+dragging (in the IPR, Ambience Composer or Nodal Editor) to clone.
  • By control+shift+dragging (in the IPR, Ambience Composer or Nodal Editor) to clone+dependencies.

A regular clone shares dependencies with the source object, whereas clone+dependencies clones the source and drags cloned dependencies with itself.

In order to minimize the amount of cloned dependencies, regular clone is complemented by the explode and make-unique features.


Explode & Make-unique

After cloning one may want to edit the clones independent from one another. One may want to edit the materials for one particular clone independently, for example.

To this end we have extended the existing explode and make-unique features, available from the context menu in the objects/lights/materials panels.






When using shift+drag to clone it is possible to select how many clones you want to create, to easily create linear or circular arrays of clones.




We have fought hard to improve our support for STEP and IGES models, which is fundamental to a significant portion of our userbase.

STEP/IGES read faster than before, and the tessellation produced is also considerably better.

We have also added some parameters in Preferences to control the behavior/quality of the STEP/IGES importer.

This video below is an example of how to work with CAD (jewelry) data in ZW3D + Jewelry CAD Dream with Maverick Studio.




Target object

The new target object can be used to set an ex-centric pivot for objects. e.g., to rotate about a certain position or axis. This has some interesting uses, such as the creation of circular arrays.

The target object can also be used to easily control the center of rotation of turntable animations.



The purge feature has been extended to support all types of nodes and not just materials/maps like before. The purge button can be found now in the main toolbar.


Composition guides

This has been popular request by our users as well. Now you can overlay camera composition guides on top of the render. This will assist you in centering or aligning your subject according to classic photography rules.



We have a truck full of new features in development at the moment that we hope to unload little by little in the form of new releases very soon.

This is all for now.

Thanks for watching!