Maverick Indie

Take your artwork to the next level

Watch Maverick Indie in action

Incredible workflow & amazing quality

One-click Substance Painter import

One click of a button. That is all it takes to bring your model and materials to Maverick Indie once you export from Substance Painter. Simply pick the exported object in Maverick, and bring the geometry and materials all auto-configured and ready to render.

Our carefully crafted PBR-compliant material system will take care of your Substance Painter artwork and turn it into a photo-real render in no time.

One-click Substance Designer import

Likewise, one-click of a button is all it takes to bring your materials from Substance Designer to Maverick Indie. Simply pick one of the material textures, and get an ambience with your full material all auto-configured and ready to render.

Our incredibly detailed displacement mapping system, combined with our physical materials, are a killer combination for detail presentations.

One-click PBR textures import

Import PBR textures smartly into Maverick with our one-click file picker. Simply pick one of the material textures and Maverick will auto-detect and pull the rest of textures to rebuild the full material.

Our solution is compatible with a wide variety of vendors and authors. Maverick natively supports Poliigon texture sets, as well as virtually any other PBR collection out there.

Importing fully-configured PBR materials into a render engine has never been easier!

Turntable animations

Straightforward and easy to use, our turntable wizard allows you to create stunning presentations for your models and their material details.

The animation can be previewed in real-time within Maverick’s viewport, and with just a few settings you will get amazing presentations in no time.

ZBrush import

Import complete ZBrush models along with their texture maps in one click.

Configure your mesh and textures using ZBrush’s Multi Map export. Then import the model in Maverick and see all the geometry parts and their textures be pulled and configured automatically.

Then tweak materials and lighting, and you’ll be good for a hero shot.

Quality that everyone can afford

Plus all the Maverick Render features


From beginning to end, Maverick’s interactive render is final quality. What You See Is What You Get. No compromises.


Completely physically-correct and accurate, Maverick ensures photo-real and plausible output, all the way.


Maverick is architectured from its foundations to squeeze the huge computing power of CUDA-capable Nvidia GPUs.

True interactivity

Maverick Studio listens to all your changes and reacts interactively with final, uncompromised quality.


Full spectral rendering reproduces rich, stunning colors and tones faithful to the optical characteristics of your materials.


Adaptive rendering automatically leverages computing power to favor the noisier parts of your image.

File import

Import the most common CAD and 3D exchange formats flawlessly. STEP, IGES, OBJ, and Alembic are among the supported formats.

True camera optics

Maverick Render can be regarded as a virtual camera that captures your digital world as if it was real.

Lighting control

Fast and smooth soft shadows from customizable lights with common shapes and gradients.

HDR Lighting

The easiest and quickest way to illuminate a scene with incredible details that capture on-location photography.

Lighting Library

Maverick Studio features a vast library with stock HDRIs and matching backplates to illuminate your scenes easily.

Physical sky & sun

Complete physical sun and sky system with geo-positioning, astronomical, and custom orientation controls

Shading Library

Maverick Studio features a very rich library with over 1300 pre-made materials that you can simply drag and drop over your models.


You can control materials to an incredible level with our physics model for coatings, scattering, translucency, … you name it!


Achieve the perfect look & feel with our advanced and fully interactive tone-mapping controls.

Nodal graph

Advanced materials require a simple way to shield you from their complexity. The nodal editor takes care of that, in a visual way.

Render passes

Maverick provides an extensive list of render passes for advanced post-processing and compositing, with multi-layered .EXR support.

Shadow Catcher

Featuring automatic shadow catching from any light source, seamless integration with backplate images, and custom reflections.

Text scene format

Maverick Scene (.MKS) files are human-readable, which makes it possible to integrate our tech into any system of yours without writing a single line of code.

AI denoising

Render final images even faster using the power of Nvidia’s Optix AI denoiser. Or simply get near instantaneous final previews when editing.