Hello again, Mavericks!
Another improvement we incorporated in our most recent release is better support for 32-bit floating point displacement:
- Now Maverick (both Studio and Indie) supports any pixel format for displacement.
- Now even negative heights are supported, as those generated from ZBrush at midpoint=0.
- We extended our composite and color correction maps so they support HDR (even negative) content, so you can blend different height maps for displacement.
And here’s a video that we have recorded with the workflow to import and configure ZBrush multimap models in Maverick.
Thanks for watching!