Hello again, Mavericks!

Another improvement we incorporated in our most recent release is better support for 32-bit floating point displacement:

  • Now Maverick (both Studio and Indie) supports any pixel format for displacement.
  • Now even negative heights are supported, as those generated from ZBrush at midpoint=0.
  • We extended our composite and color correction maps so they support HDR (even negative) content,  so you can blend different height maps for displacement.

And here’s a video that we have recorded with the workflow to import and configure ZBrush multimap models in Maverick.


Thanks for watching!