New sample scenes

The latest release of Maverick (Studio & Indie) installs a new set of eye-candy sample scenes. These are a great display of some of the main features in our engine, and give you a hands-on feel of the performance of Maverick in real use cases. They are also...

UV editing in Maverick

Dear Maverick users, We are extremely happy to announce what we believe is the major step forward that Maverick Studio/Indie have taken since their first release last year. Now you can create and EDIT THE UVs in your objects within Maverick, both at the material...

Surface Mode (Move Tool)

In our latest release we have improved the Move Tool, which is a fundamental instrument to set up scenes. On the one hand, we have added some new one-click actions to rotate or flip in rect angles (90, 180, 270, …). On the other, we have added one of the...

Batch Rendering with RenderWarrior

Dear Mavericks, Many of you have asked our support team for instructions on how to do Batch Rendering in Maverick. We have addressed this subject in a video tutorial we uploaded a couple of days ago on your Youtube channel: Maverick Studio includes since the beginning...

New procedural maps

Hello again, Mavericks, The storm of new UV-related features in the latest release doesn’t come alone. We have upgraded our Content Library so it makes use of proper Real World Units, and projection mapping (often triplanar) in the 2200+ shaders included. But...

Improved noise distribution

This post is quite a technical one, but we couldn’t help ourselves. We have reviewed and improved the Random Number Generation system in Maverick, which benefits from our in-house developed generation scheme that we’ve relied on successfully since long,...