Better connection with ZBrush

Our importer for models created in ZBrush now supports two different workflows: Multi-map export, where the model is made of parts, each with its own maps. NEW: Single-mesh Polypaint model export. We have added both features needed for these workflows (i.e.,...

More robust connection with Substance Painter

We have made some fixes to our Substance Painter importer, based on user reports. For example: our old .obj/.json importer had some issues with name collisions, unicode names, and some instances of renamed texture sets. All these problems have been cleared from our...

New importer for Sketchfab models

Sketchfab is a very hot platform where 3D creators can showcase their artwork, people can buy/sell 3D models, and embed 3D content anywhere on the web. Sketchfab allows to download models in a well structured flavor of GLTF, with PBR-compliant maps that follow a...

Stronger scene importers

Happy New 2020 everyone!!! We wish to kickstart this year with an important upgrade to Maverick Studio and Indie. Our products are stand-alone applications, and for this reason, the workflow to import data from your favorite DCC app into Maverick is KEY to us. We...

Lens Effects

We have just released a new build today, and it is probably the most heavily feature-charged upgrade we’ve made in the past months. We will go into the details of all the new features in a future blog post (e.g., object grouping and hierarchy, improved...

Round Edges

  There is a new feature in town, and it is called Round Edges; accessible from the round_edges map node. Round Edges, a.k.a. Round Corners, has been one of the most frequently requested features among the feedback provided by our customers and trial users. This...