Development BlogNews of the Maverick Render world.
We are delighted to announce the development of the so much requested SolidWorks-to-Maverick bridge plug-in.
SolidWorks-to-Maverick will bring to SolidWorks users all the magic features that make Maverick ideal for product and industrial design visualization. With just one click in SolidWorks you will get your model transferred to Maverick Studio. There, you will be able to select an ambience, drag-and-drop materials, and take photographs of your model in a matter of seconds.
If, at any moment you make changes in your model, pressing the export button again will synchronize Studio, reflecting the changes in the geometry, but keeping all your materials, camera and lighting setup work.
Development is progressing well, and we expect to have more news about SolidWorks-to-Maverick very soon.
Until last week, our beloved chinese users would not be able to remove the watermark from Maverick Studio. This was due to the Google ban in China, and some of our online components being hosted on Google servers.
We are delighted to announce to all our chinese customers and trial users that Maverick Studio can now fully access our online licensing system, and activate normally from Mainland China.
This announcement concerns the software activation itself. But we are already working to provide the same possibility to the log-in of our website, for more comfortable update downloads and account management.
Happy rendering with Maverick Studio!
We recently introduced LightMixer: an amazing solution for light editing that doesn’t need to re-render the scene.
This feature may sound familiar to many of you, since it is present in our rendering technology since the days of fryrender and Arion. But now, the UI has been extended and some exciting new features have been added.
In short: LightMixer allows you to assign the light sources in your scene to different (separate) channels. Then, you can tweak the emission power and color of each light source independently. You can mute or solo each layer, etc… In addition to this, we have added the ability to create light groups, and to consolidate your changes back to the scene.
LightMixer can be a very powerful and time-saving feature, as it allows to completely change the lighting of a scene without re-rendering it.
Here is the presentation video for LightMixer:
We invite you to also check the LightMixer documentation for more details:
LightMixer has been available in the most recent builds of Maverick Studio. If you are not a user yet, try it out for free by downloading our trial from this link:
The students of today are the professionals of tomorrow
Starting today, students and academic institutions can get Maverick Studio EDU licenses for 39.99€/year each.
Many of us at the Team keep dear memories of our college and University years. We also regard the educational community as a key component in the Maverick ecosystem. And we wish to bring everybody the best visualization technology at a very affordable price.
In order to access our EDU program, we need some basic proof that you are indeed enrolled in college, University, etc… or that you are indeed an accredited academic institution. To this end, we have set up a request form here:
Extended the details about our Educational program are available in our (updated) Frequently Asked Questions page.
This post is for all our existing customers of:
- Arion for RhinoGold.
As you may know, many important things have been going on for us lately. We have been blessed with the opportunity to assemble a larger team of passionate software engineers and 3D veterans. We have released a next-generation render engine that encompasses the relentless R&D effort we’ve made in the past years. And we have narrowed our focus down to a Studio application with very specific tools and resources for engineers, designers, virtual photographers, and marketing specialists.
We would have never gotten so far if it wasn’t because of your continued support, for which we are immensely grateful.
One month has passed since the release of Maverick Render, and the first 30-day trials are about to expire now. Many of you have expressed interest in an upgrade path to continue using our technology through Maverick Studio. And the answer is:
Yes, there is an upgrade path from fryrender/Arion.
This week, every pre-Maverick customer will be assigned a promo coupon to discount 65% off their purchases. This coupon applies to each and every item in our shop, and the discount will be effective for a period of 1 year (12 months). The coupon will be sent out to our existing customers via mailing today.
|New customers||pre-Maverick customers|
|Monthly||39.99 EUR||13.99 EUR||paid every month|
|Yearly||399.99 EUR||139.99 EUR||paid every year|
|Perpetual||499.99 EUR||174.99 EUR||one-time payment|
Our next blog post will be an in-depth review of the details of our pricing policy, and about our new perpetual license option, which many of you have requested.
Of course, feel free to contact us with any questions that you may have by mail, through social media, or in the comments section below.
THANK YOU VERY MUCH!
Dear Maverick users,
Every day we receive mails with your questions and requests. Many of these mails ask whether we will implement this or that feature.
We would like to give an answer to some of the most frequently requested features by exposing a piece of our roadmap here. The features listed below are currently at different stages of development. So you can expect them to pop up at some point in our weekly builds. But please note that we release features only when we consider them release-worthy, and in no particular order, as some take longer to develop than others. Also note that we can’t provide a timeframe, as development often becomes impredictable down the road.
These are some features we are currently working on:
- Animation (turntable first, full support in the UI later).
- Bring animation from Alembic, FBX, …
- UV mapping projectors within Studio.
- HDR editor.
- Bridges with more 3rd party apps, besides Rhino.
- Importers for materials created in 3rd party apps.
- GPU-based implementation of the most relevant tonemapping features in ArionFX.
We will take advantage of this post to open comments in our blog, because we would love to hear your requests!
What feature(s) would you love to see in Maverick the most? Have your say!