Development Blog

Latest news in the Maverick Render world.
Better connection with ZBrush

Better connection with ZBrush

Our importer for models created in ZBrush now supports two different workflows: Multi-map export, where the model is made of parts, each with its own maps. NEW: Single-mesh Polypaint model export. We have added both features needed for these workflows (i.e.,...

More robust connection with Substance Painter

More robust connection with Substance Painter

We have made some fixes to our Substance Painter importer, based on user reports. For example: our old .obj/.json importer had some issues with name collisions, unicode names, and some instances of renamed texture sets. All these problems have been cleared from our...

New importer for Sketchfab models

New importer for Sketchfab models

Sketchfab is a very hot platform where 3D creators can showcase their artwork, people can buy/sell 3D models, and embed 3D content anywhere on the web. Sketchfab allows to download models in a well structured flavor of GLTF, with PBR-compliant maps that follow a...

Stronger scene importers

Stronger scene importers

Happy New 2020 everyone!!! We wish to kickstart this year with an important upgrade to Maverick Studio and Indie. Our products are stand-alone applications, and for this reason, the workflow to import data from your favorite DCC app into Maverick is KEY to us. We...

Lens Effects

Lens Effects

We have just released a new build today, and it is probably the most heavily feature-charged upgrade we've made in the past months. We will go into the details of all the new features in a future blog post (e.g., object grouping and hierarchy, improved compositing...

Round Edges

Round Edges

  There is a new feature in town, and it is called Round Edges; accessible from the round_edges map node. Round Edges, a.k.a. Round Corners, has been one of the most frequently requested features among the feedback provided by our customers and trial users. This...

Annoucement addendum

Annoucement addendum

  Three days ago we released a big update for Maverick Studio/Indie. And we wanted to complement the blog post we did then with some related remarks.New YouTube videos We encourage all our customers and trial users to take a look at (and/or subscribe to) our...

New release full of improvements!

New release full of improvements!

  It took us a couple more weeks than expected, but we finally released today a new build of Maverick Studio and Maverick Indie with lots of improvements both on the Core and the UI/UX side. On this blog post we will run through the changelog, which you can find...

Substance Painter importer improvements

Substance Painter importer improvements

  We are very happy to announce updated versions of Maverick Studio and Maverick Indie with some improvements in our Substance Painter importer. By exporting the Substance Painter shader parameters, it is now possible to rename your texture sets without breaking...

Introducing: Maverick Indie

Introducing: Maverick Indie

  Several months have passed since the first release of Maverick. This has given us the time to better understand the landscape of our user-base from the lots of feedback we have received. Said feedback often revolves about these three key factors: Features our...

Workflow for Substance and ZBrush

Workflow for Substance and ZBrush

  It's been a very busy summer for us, and we are thrilled to announce the arrival of several incredible new features to Maverick Render. These features revolve around: - Connecting our software with the fantastic content creation tools Substance Painter/Design...

SolidWorks connection (coming soon)

SolidWorks connection (coming soon)

  We are delighted to announce the development of the so much requested SolidWorks-to-Maverick bridge plug-in. SolidWorks-to-Maverick will bring to SolidWorks users all the magic features that make Maverick ideal for product and industrial design visualization....

Maverick now available in China!

Maverick now available in China!

  Until last week, our beloved chinese users would not be able to remove the watermark from Maverick Studio. This was due to the Google ban in China, and some of our online components being hosted on Google servers. We are delighted to announce to all our chinese...

Create infinite scene variations with LightMixer

Create infinite scene variations with LightMixer

  We recently introduced LightMixer: an amazing solution for light editing that doesn't need to re-render the scene. This feature may sound familiar to many of you, since it is present in our rendering technology since the days of fryrender and Arion. But now,...

Educational licenses now available!

Educational licenses now available!

  The students of today are the professionals of tomorrow Starting today, students and academic institutions can get Maverick Studio EDU licenses for 39.99€/year each. Many of us at the Team keep dear memories of our college and University years. We also regard...