Development Blog

Latest news in the Maverick Render world.
Masks for compositing

Masks for compositing

Dear Mavericks, We hope that you are all safe and well. We will continue our mini-series of blog posts about compositing in Maverick, with this video tutorial about masks: https://youtu.be/aDeom6rMO-M Very often one needs to edit parts of the render in...

Object Region Render

Object Region Render

Dear Mavericks, This is the next entry in our mini-series about the new compositing features in Maverick. This time, we will introduce you to Object Region Render, or ORR for short. With this feature, you can designate which objects (or groups) will be rendered,...

Shadow Catcher

Shadow Catcher

Dear Mavericks, First of all, we wish you the best in this very hard times, where we must all act responsibly to protect ourselves, our loved ones, and by extension everyone else. Over here, we are trying our best to keep working under as much normality as we can....

Displacement from ZBrush

Displacement from ZBrush

  Hello again, Mavericks! Another improvement we incorporated in our most recent release is better support for 32-bit floating point displacement: Now Maverick (both Studio and Indie) supports any pixel format for displacement. Now even negative heights are...

Displacement autobump

Displacement autobump

A very powerful feature in Maverick is displacement autobump. Autobump was introduced when Indie was released some months ago, but was improved in our most recent Studio/Indie build; now it is interactively configurable. In Maverick, displacement works as follows:...

Help me choose: Studio or Indie?

Help me choose: Studio or Indie?

Probably the most frequently asked question at support is "What are the differences between Studio and Indie?". We are planning on an upgrade of our website soon (not sure exactly when, though). One of the things that we want to improve/add is, precisely, a comparison...

Gradient lights

Gradient lights

Dear Mavericks, Today we are releasing our latest release. This one has taken a bit longer than usual because of the huge amount of new features, requests, and fixes that we have included. We will accompany this announcement with some YouTube presentation and tutorial...

New importer for Sketchfab models

New importer for Sketchfab models

Sketchfab is a very hot platform where 3D creators can showcase their artwork, people can buy/sell 3D models, and embed 3D content anywhere on the web. Sketchfab allows to download models in a well structured flavor of GLTF, with PBR-compliant maps that follow a...

Better connection with ZBrush

Better connection with ZBrush

Our importer for models created in ZBrush now supports two different workflows: Multi-map export, where the model is made of parts, each with its own maps. NEW: Single-mesh Polypaint model export. We have added both features needed for these workflows (i.e.,...

More robust connection with Substance Painter

More robust connection with Substance Painter

We have made some fixes to our Substance Painter importer, based on user reports. For example: our old .obj/.json importer had some issues with name collisions, unicode names, and some instances of renamed texture sets. All these problems have been cleared from our...

Stronger scene importers

Stronger scene importers

Happy New 2020 everyone!!! We wish to kickstart this year with an important upgrade to Maverick Studio and Indie. Our products are stand-alone applications, and for this reason, the workflow to import data from your favorite DCC app into Maverick is KEY to us. We...

Lens Effects

Lens Effects

We have just released a new build today, and it is probably the most heavily feature-charged upgrade we've made in the past months. We will go into the details of all the new features in a future blog post (e.g., object grouping and hierarchy, improved compositing...

Round Edges

Round Edges

  There is a new feature in town, and it is called Round Edges; accessible from the round_edges map node. Round Edges, a.k.a. Round Corners, has been one of the most frequently requested features among the feedback provided by our customers and trial users. This...

Annoucement addendum

Annoucement addendum

  Three days ago we released a big update for Maverick Studio/Indie. And we wanted to complement the blog post we did then with some related remarks.New YouTube videos We encourage all our customers and trial users to take a look at (and/or subscribe to) our...

New release full of improvements!

New release full of improvements!

  It took us a couple more weeks than expected, but we finally released today a new build of Maverick Studio and Maverick Indie with lots of improvements both on the Core and the UI/UX side. On this blog post we will run through the changelog, which you can find...