Merry Christmas 2022
Christmas Promotion We would love to wish happy holidays during the Christmas Season to you and your loved ones. To show a little bit of [...]
Scatter pattern
Dear Maverick Community, First of all, Merry Christmas and our best wishes to you and your loved ones in this very special season of the [...]
Black Friday 2022
Dear Maverick users, We are running a Black Friday promotion until the end of November. If you've been considering to purchase a license or subscribe [...]
Multiclone
Dear Maverick users, We are proud to announce that we just released Maverick Studio/Indie 2022.6. Alongside several other improvements, the highlight of this release is [...]
Micro-Patch Displacement
Dear Maverick users, We are pleased to announce the release of Maverick Studio/Indie 2022.5. This one has taken a bit longer than previous releases, but [...]
LUTs
Dear Maverick users, TOP GUN: Maverick is blasting in cinemas worldwide and we want to celebrate this by giving a 20% discount on all new [...]
Clone
Dear Maverick users, We continue to devote this first half of 2022 to strengthen as much as we can the UI/UX, usability, workflow, ... aspects [...]
Merge & Rhino Bridge
Dear Maverick users, We are currently working on a general improvement of "workflow" features such as: The importers. The ability to merge external models into [...]
Scatter
Dear Studio and Indie users, We are extremely proud of the work we've done with scatter in this release. Scatter is one of those features [...]
New Shadow Catcher
Happy end of summer to all of you, Maverick users. We are proud to announce Maverick 2021.4 (Studio and Indie)!! You may have noticed that [...]
Stickers
The overwhelming amount of requests asking for a mechanism to place stickers/decals in Maverick made it clear for us that it was a top priority [...]
Trace Sets
Dear Maverick users, This post is about Trace Sets, the newest addition to Maverick's scene illumination arsenal. With Trace Sets you can control what objects [...]
RTX
Dear Maverick users, Today (2021.03.05) we are releasing version 2021.2. We invite you to take a look at the changelog and see what's new. In [...]
Version 2021.2
As described in this release's other two posts: Support for RTX. Trace Sets Release 2021.2 comes full of advanced improvements. However, as with every release [...]
Ambience Composer
Dear Maverick Community, Let's inaugurate the list of releases of 2021 with today's announcement: the addition of the Ambience Composer panel in Maverick Studio. Ambience [...]
Merry Christmas 2020
We wish you a Merry Christmas! We wish you a Merry Christmas!! We wish you a Merry Christmas!!! And a Happy New Yeeear!!! 2020 hasn't [...]
Python scripting
Dear Maverick users, We are happy to bring before you our latest addition to the Maverick arsenal: support for Python scripting. Note that this post [...]
Rhino-to-Maverick Bridge Plug-In
Finally, our brand new Rhino-to-Maverick Bridge Plug-In is here! Being McNeel Rhinoceros such a prevalent source modeling app in the Maverick userbase we decided to [...]
Render sets… UPGRADED!
Dear Maverick users, We are pleased to bring before you some hot improvements we have been working on for our render sets feature: - Ability [...]
Maverick Benchmark
Dear Maverick users, and more broadly, dear Nvidia GPU users worldwide, We are proud to introduce our new Maverick-based benchmarking tool: Maverick Benchmark. What is [...]
Render Sets and .PSD support
Dear users, We just released our most recent build of Maverick Studio and Indie a few minutes ago. As the mailing that you should have [...]
New IPR and Render panel
Dear Maverick users, we spent the second half of the summer working hard on the product improvements that we are happy to bring before you [...]
Support for Substance SBSAR
https://youtu.be/eX3RzvQtYb4 Introduction Dear Maverick users, we are extremely happy to announce a new release of Maverick Studio and Indie with native support for Substance SBSAR [...]
Material displacement
Dear Maverick users, We have just released a new upgrade for Maverick Studio and Maverick Indie that gives an answer to a couple of highly [...]
New sample scenes
The latest release of Maverick (Studio & Indie) installs a new set of eye-candy sample scenes. These are a great display of some of the [...]
Batch Rendering with RenderWarrior
Dear Mavericks, Many of you have asked our support team for instructions on how to do Batch Rendering in Maverick. We have addressed this subject [...]
Surface Mode (Move Tool)
In our latest release we have improved the Move Tool, which is a fundamental instrument to set up scenes. On the one hand, we have [...]
UV editing in Maverick
Dear Maverick users, We are extremely happy to announce what we believe is the major step forward that Maverick Studio/Indie have taken since their first [...]
New procedural maps
Hello again, Mavericks, The storm of new UV-related features in the latest release doesn't come alone. We have upgraded our Content Library so it makes [...]
Improved noise distribution
This post is quite a technical one, but we couldn't help ourselves. We have reviewed and improved the Random Number Generation system in Maverick, which [...]
Masks for compositing
Dear Mavericks, We hope that you are all safe and well. We will continue our mini-series of blog posts about compositing in Maverick, with this [...]
Shadow Catcher
Dear Mavericks, First of all, we wish you the best in this very hard times, where we must all act responsibly to protect ourselves, our [...]
Displacement from ZBrush
Hello again, Mavericks! Another improvement we incorporated in our most recent release is better support for 32-bit floating point displacement: Now Maverick (both Studio and [...]
Displacement autobump
A very powerful feature in Maverick is displacement autobump. Autobump was introduced when Indie was released some months ago, but was improved in our most [...]
Help me choose: Studio or Indie?
Probably the most frequently asked question at support is "What are the differences between Studio and Indie?". We are planning on an upgrade of our [...]
Gradient lights
Dear Mavericks, Today we are releasing our latest release. This one has taken a bit longer than usual because of the huge amount of new [...]
New importer for Sketchfab models
Sketchfab is a very hot platform where 3D creators can showcase their artwork, people can buy/sell 3D models, and embed 3D content anywhere on the [...]
Stronger scene importers
Happy New 2020 everyone!!! We wish to kickstart this year with an important upgrade to Maverick Studio and Indie. Our products are stand-alone applications, and [...]
Better connection with ZBrush
Our importer for models created in ZBrush now supports two different workflows: Multi-map export, where the model is made of parts, each with its own [...]
More robust connection with Substance Painter
We have made some fixes to our Substance Painter importer, based on user reports. For example: our old .obj/.json importer had some issues with name [...]
Lens Effects
We have just released a new build today, and it is probably the most heavily feature-charged upgrade we've made in the past months. We will [...]