Development Blog

Latest news in the Maverick Render world.
Rhino-to-Maverick Bridge Plug-In

Rhino-to-Maverick Bridge Plug-In

Finally, our brand new Rhino-to-Maverick Bridge Plug-In is here! Being McNeel Rhinoceros such a prevalent source modeling app...

Render sets… UPGRADED!

Render sets… UPGRADED!

Dear Maverick users, We are pleased to bring before you some hot improvements we have been working on for our render sets...

Maverick Benchmark

Maverick Benchmark

Dear Maverick users, and more broadly, dear Nvidia GPU users worldwide, We are proud to introduce our new Maverick-based...

Render Sets and .PSD support

Render Sets and .PSD support

  Dear users, We just released our most recent build of Maverick Studio and Indie a few minutes ago. As the mailing that...

New IPR and Render panel

New IPR and Render panel

New release! Dear Maverick users, we spent the second half of the summer working hard on the product improvements that we are...

Material displacement

Material displacement

Dear Maverick users, We have just released a new upgrade for Maverick Studio and Maverick Indie that gives an answer to a...

Batch Rendering with RenderWarrior

Batch Rendering with RenderWarrior

Dear Mavericks, Many of you have asked our support team for instructions on how to do Batch Rendering in Maverick. We have...

Surface Mode (Move Tool)

Surface Mode (Move Tool)

In our latest release we have improved the Move Tool, which is a fundamental instrument to set up scenes. On the one hand, we...

UV editing in Maverick

UV editing in Maverick

Dear Maverick users, We are extremely happy to announce what we believe is the major step forward that Maverick Studio/Indie...

New sample scenes

New sample scenes

The latest release of Maverick (Studio & Indie) installs a new set of eye-candy sample scenes. These are a great display...

New procedural maps

New procedural maps

Hello again, Mavericks, The storm of new UV-related features in the latest release doesn't come alone. We have upgraded our...

Improved noise distribution

Improved noise distribution

This post is quite a technical one, but we couldn't help ourselves. We have reviewed and improved the Random Number Generation...

Masks for compositing

Masks for compositing

Dear Mavericks, We hope that you are all safe and well. We will continue our mini-series of blog posts about compositing in...

Shadow Catcher

Shadow Catcher

Dear Mavericks, First of all, we wish you the best in this very hard times, where we must all act responsibly to protect...