Development Blog

Latest news in the Maverick Render world.
Support for Substance SBSAR

Support for Substance SBSAR

https://youtu.be/eX3RzvQtYb4 Introduction Dear Maverick users, we are extremely happy to announce a new release of Maverick Studio and Indie with native support for Substance SBSAR files. We have been blessed by Adobe/Allegorithmic with the chance to develop an...

Material displacement

Material displacement

Dear Maverick users, We have just released a new upgrade for Maverick Studio and Maverick Indie that gives an answer to a couple of highly demanded requests: - Displacement is now a material property (i.e., not an object property like before). - Bump/normal maps work...

Surface Mode (Move Tool)

Surface Mode (Move Tool)

In our latest release we have improved the Move Tool, which is a fundamental instrument to set up scenes. On the one hand, we have added some new one-click actions to rotate or flip in rect angles (90, 180, 270, ...). On the other, we have added one of the highlights...

UV editing in Maverick

UV editing in Maverick

Dear Maverick users, We are extremely happy to announce what we believe is the major step forward that Maverick Studio/Indie have taken since their first release last year. Now you can create and EDIT THE UVs in your objects within Maverick, both at the material...

New sample scenes

New sample scenes

The latest release of Maverick (Studio & Indie) installs a new set of eye-candy sample scenes. These are a great display of some of the main features in our engine, and give you a hands-on feel of the performance of Maverick in real use cases. They are also...

New procedural maps

New procedural maps

Hello again, Mavericks, The storm of new UV-related features in the latest release doesn't come alone. We have upgraded our Content Library so it makes use of proper Real World Units, and projection mapping (often triplanar) in the 2200+ shaders included. But besides,...

Improved noise distribution

Improved noise distribution

This post is quite a technical one, but we couldn't help ourselves. We have reviewed and improved the Random Number Generation system in Maverick, which benefits from our in-house developed generation scheme that we've relied on successfully since long, long ago. For...

Masks for compositing

Masks for compositing

Dear Mavericks, We hope that you are all safe and well. We will continue our mini-series of blog posts about compositing in Maverick, with this video tutorial about masks: https://youtu.be/aDeom6rMO-M Very often one needs to edit parts of the render in...

Object Region Render

Object Region Render

Dear Mavericks, This is the next entry in our mini-series about the new compositing features in Maverick. This time, we will introduce you to Object Region Render, or ORR for short. With this feature, you can designate which objects (or groups) will be rendered,...

Shadow Catcher

Shadow Catcher

Dear Mavericks, First of all, we wish you the best in this very hard times, where we must all act responsibly to protect ourselves, our loved ones, and by extension everyone else. Over here, we are trying our best to keep working under as much normality as we can....

Displacement from ZBrush

Displacement from ZBrush

Hello again, Mavericks! Another improvement we incorporated in our most recent release is better support for 32-bit floating point displacement: Now Maverick (both Studio and Indie) supports any pixel format for displacement. Now even negative heights are supported,...

Displacement autobump

Displacement autobump

A very powerful feature in Maverick is displacement autobump. Autobump was introduced when Indie was released some months ago, but was improved in our most recent Studio/Indie build; now it is interactively configurable. In Maverick, displacement works as follows:...

Help me choose: Studio or Indie?

Help me choose: Studio or Indie?

Probably the most frequently asked question at support is "What are the differences between Studio and Indie?". We are planning on an upgrade of our website soon (not sure exactly when, though). One of the things that we want to improve/add is, precisely, a comparison...

Gradient lights

Gradient lights

Dear Mavericks, Today we are releasing our latest release. This one has taken a bit longer than usual because of the huge amount of new features, requests, and fixes that we have included. We will accompany this announcement with some YouTube presentation and tutorial...