Masks for compositing

Dear Mavericks, We hope that you are all safe and well. We will continue our mini-series of blog posts about compositing in Maverick, with this video tutorial about masks: Very often one needs to edit parts of the render in post-processing. A very typical case is when...

Object Region Render

Dear Mavericks, This is the next entry in our mini-series about the new compositing features in Maverick. This time, we will introduce you to Object Region Render, or ORR for short. With this feature, you can designate which objects (or groups) will be rendered,...

Shadow Catcher

Dear Mavericks, First of all, we wish you the best in this very hard times, where we must all act responsibly to protect ourselves, our loved ones, and by extension everyone else. Over here, we are trying our best to keep working under as much normality as we can....

Displacement from ZBrush

  Hello again, Mavericks! Another improvement we incorporated in our most recent release is better support for 32-bit floating point displacement: Now Maverick (both Studio and Indie) supports any pixel format for displacement. Now even negative heights are...

Displacement autobump

A very powerful feature in Maverick is displacement autobump. Autobump was introduced when Indie was released some months ago, but was improved in our most recent Studio/Indie build; now it is interactively configurable. In Maverick, displacement works as follows:...