Substance Painter importer improvements

We are very happy to announce updated versions of Maverick Studio and Maverick Indie with some improvements in our Substance Painter importer. By exporting the Substance Painter shader parameters, it is now possible to rename your texture sets without breaking the...
Introducing: Maverick Indie

Introducing: Maverick Indie

Several months have passed since the first release of Maverick. This has given us the time to better understand the landscape of our user-base from the lots of feedback we have received. Said feedback often revolves about these three key factors: Features our users...

New workflow for Substance and ZBrush in Maverick

It’s been a very busy summer for us, and we are thrilled to announce the arrival of several incredible new features to Maverick Render. These features revolve around: – Connecting our software with the fantastic content creation tools Substance...
SolidWorks connection (coming soon)

SolidWorks connection (coming soon)

  We are delighted to announce the development of the so much requested SolidWorks-to-Maverick bridge plug-in. SolidWorks-to-Maverick will bring to SolidWorks users all the magic features that make Maverick ideal for product and industrial design visualization....
Maverick now available in China!

Maverick now available in China!

Until last week, our beloved chinese users would not be able to remove the watermark from Maverick Studio. This was due to the Google ban in China, and some of our online components being hosted on Google servers. We are delighted to announce to all our chinese...